![]() How fast can you push your car? Find out now and have fun with our great collection of the best car building games, as always online and free on Silvergames. Pimp your car one more time, get in the car and race against other car engineers. Rebuild your favorite model and test it in one of our free online simulators. If you grew up with Lego, you'll feel right at home with our car building games. Our fun and addictive car building games allow you to assemble your dream car. Then send your new creation through a simulator to test it for resilience. Ĭhoose the right wheels, engine and suspension so that your vehicle can drive over rough roads. Get behind the wheel and drive along the tracks at top speed. Our fun online selection of the best car building games here at might remind you of playing Lego. I am not sure why.Car Building Games are racing and custom games in which you can assemble a car and its engine. To get to 191mph, I had to use the *second* most powerful engine. I am curious to know what the "best" design is according to the game's equations. If anyone can beat that drag number, please comment here and tell me how you did it! And save your car and/or body design in the game so I can see it. I've saved the car as "191MPH" and the body shape as "drag332" if anyone is interested. Anyway, I got the drag down to 332 with a coefficient of. I find that the shape that gives lowest drag actually appears in the graphic to have separated flow starting at the driver seat, yet the computed drag seems to still correspond to attached flow. Also the streamlines as shown might not match the actual flow separation point in the rear. The width of the tires affects the drag, which I had not noticed as a kid. Still not sure what equations are used, but I have noticed a few things about it. Now I'm an aerospace engineer and I have often wished I could play this again to try to figure out how the game computes the drag. I played this game as a kid in the 80s and was fascinated by the aerodynamics aspect of this game. Well, this was a fun blast from the past. I do recall that it was important, though. Unfortunately I cannot remember which front and back end ended up working best. With that said, I am still unable to recreate it myself. The 191 MPH body consisted of segments of straight diagonal lines (e.g., over two, up one over two, up one, etc.) It also matters which front and rear ends you choose b/c these will anchor the front and back of the body in different locations, and this has aerodynamic implications. I think the trick was to basically shrink wrap the body to the car as tightly as possible, but at the same time avoiding steeper angles than necessary. Or if it does capture it, it looks over a fairly short distance to determine the local slope. In real life corners would cause the flow to separate, but the program does not seem to capture this. In particular, the optimal shape was less smooth that it would be in real life. ![]() If the game is hacked, then along with the repack there is also a pill, a crack. On this page you can download the game Dream Car Builder v1.0 for free via torrent from Mechanics on a PC. ![]() It is some sort of approximation of the aerodyanmics, and so the shape that works best in the program is not the same as the shape that would work best in real life. Go to the sandbox to create an infinite number of cars Locations for competitions are randomly generated. In designing the body shape, remember that this is not a real wind tunnel. I suppose the width of the tire might be a factor in the drag calculation, or maybe the tire weight is a factor. I do remember that I had to use smaller tires, not ones that you would expect a race car to use. ![]() :-( The top speed must be very sensitive to some minor detail, probably something to do with the aerodynamics b/c I would be able to get the rest correct by trial and error. I also am currently unable to recreate that top speed. I saved my 191 MPH design locally on my laptop, but then I dropped my laptop and damaged the drive, so I am unable to look up the details of my design. NATHAN Unfortunately when I wrote my comment, I did not understand that one person's saves are not visible to others.
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